One of the main aims of this project is trying next-gen hair workflows. Primarily a strand based workflow using Xgen to create the Groom and importing the Alembic files for setting up within Unreal Engine.
Overall project goals were improving sculpting stylisation, rendering and next-gen hair to achieve a look similar to Moana and Disney. The awesome concept is by Tooth Wu https://www.artstation.com/artwork/OlQB8
3ds Max, Maya
Zbrush
Substance Painter
Unreal Engine